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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Mr LaboratoryRat
Confederation of DuckTape Lovers
28
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Posted - 2014.01.18 20:26:00 -
[1] - Quote
Blue standings vs another corp/Alliance should cost isk. More blues = more tax.
Thats all im saying, think about it. |
Mr LaboratoryRat
Confederation of DuckTape Lovers
29
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Posted - 2014.01.18 20:50:00 -
[2] - Quote
baltec1 wrote:Too many caps, too many caps on all sides.
Too many tech, tooo many technetium for years on an end...
Told you so CCP
gl fixing |
Mr LaboratoryRat
Confederation of DuckTape Lovers
34
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Posted - 2014.01.18 23:40:00 -
[3] - Quote
Pinky Hops wrote:said it once, will say again:
the root cause is that the sov system rewards blobbing in the form of timers and timing windows.
come up with a system that gets rid of the timing window aspect, and the blobbing will take a sharp downturn.
You are thinking wrong. People blob because it gives isk benefits. Think about it.
Why would ppl want to take something in the first place?
Why they team up?
Its all about the isk
Eve is ying and yang. Fixing blobbing is making it more rewarding to not team up.... but unfortualy thats the Yang from eve's coregame play: teamwork |
Mr LaboratoryRat
Confederation of DuckTape Lovers
38
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Posted - 2014.01.19 14:06:00 -
[4] - Quote
0.0 blob warefare has scaled up too much. Back in 2007 there were multiple small coalitions and now we have CFC and PLect coalition.
That is the real problem with the result that the fleets have grown. The exponential isk earning from being in a coalition makes capital cost pennies compared to gain income.
Getting other sov mechanics is only one side of the problem, the other side is the coalistion forming.
The true question is, what has led to these problems. I can identify several factors: -Too big coalistions -Too many supers -Too many HP (sov structures, supers ect) -Times requir formups
Now the why's: -Why are their too big coalistions: isk benefits -Why are there too many supers: due too much isk income alliance/coalitions (past & present) -Why is there too many HP: i dont know, ask CCP -Why are there timers that requir formups: i dont know, ask CCP
So basicly, its all about the isk. Solutions: -Tax forming coalistions soo much that it isnt worth it -Nerf alliacne/coalitions income soo much that they cant toss around free supers and reimbeurs fleet easly.
Its all about ISK and CCP (and thats also about isk)
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Mr LaboratoryRat
Confederation of DuckTape Lovers
48
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Posted - 2014.01.23 14:56:00 -
[5] - Quote
HED-GP raises a few questions. The Tranquility capabilities has improved but the battles are increasing %-wise more.
My opinion is that the problem lies not in the server capabilities or code but in the abundance of isk that provides the backbone of such hugh easy (super) capital use. ((super) capitals are a exponential factor to counter (HP/required & power wise)
It is a well know fact that corp/alliance have (super) capitals fundings and/or reimbursements and that the sov-system is based around structures that haves hitpoints. Thus the more recources availeble to threat or to use at these structures, the more power a corp/alliance has. (recources in numbers and/or recources for these numbers (the last attracts the first (comfort/ease))
But what if happens if an corp/alliance or coalition joint income is gradually or exponentialy becomming higher by degree of taking more space? The natural hunger for power, the "ungoing capital cold war" and just common sence translates this in gradually or exponentialy investments in (super) capitals. Which leads to the fact that some pieces of the pie has become too spacejewbig that there is no Yang anymore. This is what almost happend in HED-GP, if CFC backed out and this is the underlaying point what PL & co tried to prove.
Even worse, the above is exacly what will happen to any smaller corp/Alliance or coalition that interferes with the bigger pieces of the pie. A thrilling and dynamic 0.0 is going to be extinct without changes and Tranquility will become the bigger version of the Chinese server. Personaly, i am missing the old eve, the 2006-7-8 EVE. Personaly i find eve politic's 0.0 scene aperap*d in the bu* and it influences the 0.0 gameplay significantly downwards. Time dialation is a very good implenmentation but it does not work if the tap doesnt get fixed leaking into the almost overflowing bucket...
By my opinion got this development speed up by some game mechanics that were not good by desighn or not used as intended (the most common known ones: anomalies, technetium, increasing populairity rentlordship ect etc "jadii jadii jadii jaaa") and are still seeping in today's EVE by the "butterfly affect". The thin balance got unevened by negative interferance and i hope to see some positive interferance into EVE to make it right versus the playerbase.
It is a good thing that times have changed and there is being listend more to the playerbase but i think it is time to finaly adres this "red head stepchild" that are leading us to were we are now.
To my opinion, i rather see a fix for this sooner than later and i hope my opinion gives a good insight for fixing it.
My Two Cents, |
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